The Best Worldbuilding Tool for Dungeon Masters

The Best Worldbuilding Tool for Dungeon Masters

The Best Worldbuilding Tool for Dungeon Masters

Building an entire world for your roleplaying game is a HUGE amount of work. What if, with a click of a button you could have a world map, regions, cities, towns, villages, and more all created in just second? Well, with Azgaar’s Fantasy Map Generator, you can do just that!

There are thousands of map generators in the world. But few in our experience can provide as much detail as Azgaar’s.

So, what does it do? Well, it of course automatically creates an entire world map. Immediately the map is created and an overview is given. In the overview, we can see all of the major kingdoms and their borders. The map and the details take on a watercolor like art style, which is really nice. The different kingdoms have slightly varying colors that really stand out quite well. Right from here, the brain can start processing the vastness of the world. One that was created in seconds. Each of the names can easily be edited so you can add in your own special names where your stories take place, but reduces the extra workload. We can think of this entire creation as a template if we want. Of course, most map generators can do this much. So let’s dig into what really sets apart Azgaar’s map generator. 

The Best Worldbuilding Tool for Dungeon Masters

The Best Worldbuilding Tool for Dungeon Masters

One of the first features that really sets Azgaar apart is the sheer variety of details you can get from the world map. For example, it automatically creates diverse biomes for your world. It color codes each biome for ease of reference. On top of that, it includes a breakdown of the total habitability of the areas by a percentage and the size of the area that it covers. Then tops it off with population distribution. This was the first time we have ever seen a generator get this detailed. Azgaar even goes a bit further.

With a click of a button, you can get a province breakdown of names, the capital, the state, and the population. It even breaks down details of the types of religions that populate the world, names, types of faith, and the name of the supreme deity of that faith. All in simple easy-to-edit charts and color schemes. It even has details of diplomatic relations between the world kingdoms and provinces. Details such as suspicion, friendly, Neutral, or even hostile.

Now, with any fantasy realm, there are always political factions and war. So it’s no surprise that Azgaar has this too. But delves into it in great detail. Not only do we get details of the size of a state/province’s military might, but we also get a breakdown of their forces. Details of the quantity of infantry, cavalry, navel fleet, and more. Even better, they have a rating system for the alert levels of their war readiness. Of course, what would a military be without a banner/emblem? It’s got that too. Fully customizable too. 

The Best Worldbuilding Tool for Dungeon Masters

The Best Worldbuilding Tool for Dungeon Masters

Now that we have discussed the world map, we can zoom into any area of interest. As you narrow your focus the detail of small rivers and routes become immediately available. This is a great way to print of small areas for your D&D adventures to start. Simply clicking on a point of interest, such as a city gives us some specific details about that location. Not only do we get a cool city emblem, but the name, the type of culture, population, and even a city map! Included details are temperature, and special features as well. Each of which can be customized and text added by you to further flesh out the locations.

Now all of this sounds absolutely amazing, but what if we want a specific theme for my world in its naming convention? If it is all randomly generated, that means it won’t all follow any sort of naming convention right? Wrong! You can select the naming seeds from a massive list of real-world languages or even fictitious ones like dwarvish and elvish. This means that you can have the entire world around a single “common” theme. Then you can alter certain areas to have a different theme with a click of a button. It is a fantastic way to bring a variety of naming conventions to your world without needing to create your own names for each province that aligns with its theme.

Overall, there are very few map generators out there as detailed and customizable as Azgaar’s Fantasy Map Generator. Oh, did we mention it’s free to use? This certainly earns an A+ grade from the Crit Academy when it comes to Dungeon Master Tools that you absolutely should have in your tool kit.

Get the Best Worlbuliding Map Making Tool Here!

The Best Worldbuilding Tool for Dungeon Masters

Unearthed Tips and Tricks

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D&D Monster: Savanna Huntress

Origin: Green Hag

Lost Features: Mimicry, claws, Illusory appearance. Invisible Passage becomes (Hunt of the Jaguar)

New Features:

Searing Sun. The huntress targets one creature it can see within 120 feet of it. The target must succeed on a DC 12 Constitution saving throw or take 7 (1d8 + 3) radiant damage and be stunned until the start of the huntress's next turn.

Innate Spellcasting (Psionics). The inquisitor casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 12):

At will:  absorb elements, earth tremor, hellish rebuke

1/day each: earth bind, erupting earth

Bonus Actions

Pounce of the Jaguar. The huntress teleports up to 60 feet to an unoccupied space it can see.

D&D Encounter: On the Run

The characters locate a bounty board with a message from a local dwarven artificer named Prina Cusinic. She is seeking the aid of any adventurers who are willing to help aid her in searching her warehouses for an experimental item that she has misplaced. She offers a reward of one item in her warehouse as compensation. This seems a fair offer to most. If the characters ask around in detail about why such a simple task has been up for weeks, a successful DC 15 Intelligence (Investigation) check reveals that Prina’s devices are more of a danger than they are useful. None who know her are interested in searching through her warehouse full of potentially explosive items.

The truth is, the item she is looking for is a newly created construct mimic. She is seeking to make the ultimate device, one that can change into any tool she needs. The problem is that she gave it a bit too much sentience. The creature is now hiding inside and is constantly changing form. Making it extremely difficult, not to mention, dangerous to poke around looking for it. Should the characters succeed, they are allowed one item from her collection. The items should be wishlist items appropriate to the diffienctly of the challenge at the DMs discretion.

D&D Magic Item: Bloodshard Dagger 

Weapon (dagger), very rare (requires attunement by a creature of non-good alignment)

This dagger's blade is a shard from a cruel material known as a bloodstone, a foul material found within the Nine Hells and used in the most fiendish of rituals. Though the blade is but a small broken shard of the stone, it still contains vast dark energies.

Magic Weapon. You gain a +2 bonus to attack and damage rolls made with this magic weapon, which deals an extra 1d6 necrotic damage.

Power of the Bloodshard. Whenever you make an attack or cast a spell that deals necrotic damage and roll a 1 or a 2 on a damage die, you can re-roll the die and must use the new result.

Blood Sacrifice. When you hit with an attack using this weapon, you can choose to activate its inner power, for a price. When you do, you suffer 3d6 necrotic damage, and the weapon deals an extra 3d6 necrotic damage to the target. You gain temporary hit points equal to half the damage dealt to the target. Once you have used this feature, it cannot be used again until you complete a short or long rest.

Curse of the Bloodshard. While you remain attuned to this weapon, your maximum hit points are reduced by an amount equal to your level. When you unattuned from this weapon, you suffer 2d8 necrotic damage.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

- Glorac-

D&D Dungeon Master Tip: Don’t be Afraid to have Throw Away Adventures

Having random fun side quests about unrelated hijinks shouldn't really hurt the overall campaign, and a DM shouldn't be afraid to derail the campaign themselves. Ludwhig Potsniffer Kobold ventriloquist might well become a familiar face to the party.

It's very difficult at times to advance a story in an organic way, and there's no shame in DM derailing their own campaign simply to allow players to have some fun. This can be necessary and helpful, leading to new plot devices and allowing the story to advance atypically.

-Jacob Bourque, CBR.com-

D&D Player Tip: Cursed Hand

Bestow Curse/Bigby's Hand requires two different casters for this as both of these spells require concentration. For example, one Caster would initially cast Bestow Curse and choose Strength or Dexterity to impose disadvantage.

The second Caster would cast Bigby's Hand and use the grasping hand move to grapple the cursed target. Target now has a disadvantage on the grapple check to try to get out. Every turn, the second Caster can use a bonus action to deal 2d6 worth of damage to the target.

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