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“Is This Game Right For Me?” How to Help Players Self-Select For Your Role-Playing Game
Have you ever encountered a role-playing game title or description and wondered whether it was right for you? If you don’t already know the person running the game, and if you’re unfamiliar with the game or module itself, you’ll need some more information to determine whether the game is a good choice for you. This is known as the process of self-selection.
As the person running the game, this is important info for you to provide. If you don’t, you could end up with players who made incorrect assumptions or didn’t have the information they needed to determine whether the game was a good fit for them.
Self-selection is a key tool for avoiding conflict between players and between players and your storytelling style.
Solasta Crown of the Magister | How does it compare to 5e Tabletop?
Looking to scratch that Dungeons and Dragons itch while you wait for your next session? Well, Solasta: Crown of Magister is here to relieve that uncomfortable irritation. We are going to delve into the game and how it compares to its tabletop counterpart, as well as what it doesn’t do quite well.
Solasta, what is it?
Solasta: Crown of the Magister is a tactical Turn-Based RPG developed and published by Tactical Adventures. Roll for initiative, take attacks of opportunity, manage player location, and the verticality of the battlefield in a game that is based on the SRD 5.1 Ruleset. Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Build Epic Boss Fights with Lair Actions!
Welcome Dungeon Masters, enter my domain and in this 3-part series, I shall impart to you the secrets of lair actions. I’m Devlin DM, part of the creative team for the bestselling Home-Field Advantage: A Compendium of Lair Actions. This Mithral product contains 250 unique lairs covering over 320 creatures and is available in PDF and print at DMsGuild.
In Part 1 I talked about how a monster’s lair makes a great hook for adventure. In Part 2 I showed off how to Make Monsters Scary Again. In this article, the grand finale, I’m going to give you a checklist to build your own epic boss fights using lair actions!
What’s a Lair anyway?
Spelljammer: Adventures in Space
What does spelljamming feel like?
For any spellcaster at the helm, they must deal with two simultaneous realities. The first is the awareness of their body and the events around them. Though they can’t move or cast spells without breaking contact with the spelljamming device.
The second reality is a large expansion of consciousness. The spellcaster “feels” the spelljammer vessel as an extension of their body, even the atmospheric envelope, and gravity plane it creates. If this critical link is broken, the vessel becomes inoperable.
Let's discuss the upcoming Spelljammer Adventures in Space released by Wizards of the Coast through the lens of its original material, 2nd Edition.
In Spelljammer, Everything you Know about Space is Wrong!
“Infinite space; stars as flaming spheres of superheated plasma; movement through space as a balance of scientific forces, thrust providing acceleration and maneuverability; scientific fact backing up natural phenomena; life on other planets built along blocks of carbon or silicon elements.
Forget all that. It’s wrong.”
Make Monsters Scary Again using Lair Actions!
Are you sick of your epic villains dying in just a few turns as the party surrounds and splats them?
Do you get frustrated that your boss fights turn into boring slug fests where everyone involved just stands still and wallops each other?
Do you want to fill your players with dread anticipation with only two words?
“Lair Action. Skeletal hands burst from the floor and walls around you grasping and clawing.”
“Lair Action. The cave ceiling cracks, covering the ground with uneven rubble, it looks like the section above your head is about to collapse.”
“Lair Action. Maddening whispers fill your mind, urging, demanding, screaming that you turn on your allies and kill.”
Remarkable Cults and their Followers | A MUST HAVE DM TOOL!
Hidden behind closed doors and lurking in unseen strongholds, dark forces gather. Today we reveal some of their secrets in Loresmyth’s Remarkable Cults and their Followers.
Behind most nefarious organizations looms a mastermind, a puppet master, or a tyrant. Their powers and abilities are whispered of in rumors, and their histories have become dark legends unto themselves.