D&D PVP: 5e Team Deathmatch

5e Team Deathmatch is a team-based, PvP competitive tabletop arena for Dungeons and Dragons 5th Edition.

This game is an action RPG about strengthening the bonds you already have with the friends in your gaming group, or forming new bonds of friendship, in the face of shared adversity and the greatest challenge. Nothing beats the thrill of coming together to defeat a seemingly insurmountable foe. 5TDM doesn't throw any punches. It puts you through the wringer and lets your group emerge closer to each other than ever. It is competitive, but not toxic.

Small groups of player characters are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. 5th Edition Team Deathmatch is a contest of skill, wits, and luck. 5TDM is about winning the world's most popular roleplaying game.

5th Edition Team Deathmatch is an entirely new way to enjoy the world’s most popular roleplaying game. It is a contest of skill, wits, and luck. 5e Team Deathmatch is about competing against others and overcoming obstacles together as a team.

In 5th Edition Team Deathmatch, small teams are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. Fast, frantic play is encouraged over a wide variety of bizarre, twisted hellscape arenas. 5TDM pushes the tactical boundaries of the original game in new and exciting ways.

5TDM takes on the promise of an intense tactical option for 5th Edition. If you’re a power-gaming, min-maxing, overkill-seeking player that wants to “win” at roleplaying games and be its ultimate champion, this is the game for you. If you want to strive with your comrades in arms to overcome the greatest foe in the most over-the-top, fantastic locations, this is the game for you.

This game is more nuanced, challenging, and rewarding than simple one-on-one duels. It pits teams of low-level characters against each other to see who can outmaneuver their opponents and survive the longest by suffering the fewest numbers of deaths during an hour-long match. It requires a deep understanding of the 5th Edition ruleset, strong teamwork, communication skills, and an unending thirst for blood.

Basic Mechanics

Small teams of three or four 3rd-Level dungeoneers compete against each other on specially designed, competitive Arenas. This competition lasts 45 to 60 minutes, with dead or dying dungeoneers Respawning in throughout.

Each Arena has a wide variety of unique rules and special abilities associated with it. Be sure to review the Arena descriptions thoroughly before going into a match with a false assumption in mind.

Character Creation

Special rules are in place for drafting a character for use in 5th Edition Team Deathmatch. These are designed to provide a wide variety of possible builds while keeping hit points low enough to keep the death counts high. All options from officially released sourcebooks are legal in 5TDM matches.

Arena Design

The heart of 5th Edition Team Deathmatch is a fast, engaging event. Before creating your Arena idea, keep experiences that players will feel on their turns in mind. If your Arena will take a player more than 10 seconds to process what’s happening, it won’t work. Overly complicated special rules or terrain effects will drastically slow a match down, and thus be a less fun game.

This is a common pitfall when players start to think with a “deathtrap” mindset. It’s easy to confuse brutal, unforgiving, and deadly Arena elements, with complicated, convoluted, and lumbering ones. Many

people will get caught on this crucial point, and their Arena will suffer until they realize it and move beyond it. A 5TDM map does not need overly complex elements to be fun.

While many of the arenas come with interesting maps, concepts, and lots of death, my favorite ended up being a short and straightforward one. It is simply known as ‘Run’.

How you got here is irrelevant. All that matters is staying ahead of the creeping death behind, dodging the nefarious traps and kicking down the puzzling doors ahead. That, and crushing your enemies. Who knows… the next door may even lead out of this evil place. (Spoiler: it won’t.)

This simple series of rooms filled with traps, hazards, moving floors and armor-melting rust monsters change the game. As your party is chased by a collection of small spheres of annihilation, they must make it to the end of the room and through the door that is locked, trapped, blocked, or potentially all three. The goal is more than just slaying your enemies, it’s slowing them down, locking them in place and so much more. Even if you manage to kill them, the room is still trying to kill you…

Tournaments

Tournaments are the ultimate 5th Edition Team Deathmatch challenge and an absolute thrill to take part in. During a 5TDM tournament, teams of dungeoneers compete over several Arenas in succession.

Teams are eliminated after a set number of losses, as per the style of tournament used. Dungeoneer teams are persistent across Arenas—characters cannot be changed between matches. Dungeoneers receive the benefits of a long rest between matches.


Overall, this product is an absolute slam dunk. It’s a great change of pace from the traditional D&D adventures. On top of that, it’s balanced in a way that you don’t feel cheated even when you lose. Highly recommend giving it a go. Also, it’s great fun for a minigame inside the D&D world. If this sounds like something you want to give a whirl, you can pick it up here.


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