Cypher System Rules & Mechanics to Enhance your TTRPG Experience

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Dice and Dialogue Episode 3 | Cypher System Rules & Mechanics to Enhance your TTRPG Experience

This is the third part of our Numenera and Cypher system coverage. You can find 1 and 2 here. Numenera is a tabletop role-playing game system that was created by Monte Cook in 2013. It is a science-fantasy RPG set in the distant future, where players explore the ruins of past civilizations and discover strange and powerful artifacts. Numenera is known for its simple and streamlined rules, which prioritize storytelling and creative problem-solving over complex mechanics. In this guide, we will offer ways you can enhance any roleplaying game with some of the amazing rules in the Cypher System to create engaging and immersive campaigns, no matter what RPG you’re playing.

Simpler and More Fluid Combat Mechanics

In contrast to Dungeons and Dragons 5e, Numenera has simpler and more fluid combat mechanics, focusing on storytelling and creative problem-solving.

Player Agency and Imagination

Numenera places a greater emphasis on player agency and imagination, making it a simpler and more streamlined system. Descriptors, Types, and Foci provide flexibility and variety in character creation and can be used to create more diverse and interesting characters. Descriptors are adjectives that describe a character's traits, such as "Fast" or "Charming." Types are broad categories that define a character's role in the game, such as "Warrior" or "Explorer." Foci are specific abilities or powers that a character possesses, such as "Uses Magic" or "Talks to Machines."

Using the Rules to Fit Any Table

Numenera is a versatile RPG system that can be adapted to fit any table or campaign. Here are some tips on how you can use the rules to create engaging and immersive campaigns:

GM Intrusions: Adding Unpredictability to the Game

One of the unique aspects of Numenera is the concept of GM Intrusions. This is a mechanic that allows the GM to introduce a twist or complication in the story by offering the player an XP reward in exchange for accepting the intrusion. This adds an element of unpredictability to the game and encourages players to think creatively to overcome the new challenge.

GM Intrusions can take many forms. For example, the GM might offer an intrusion that causes the player's character to lose an item or suffer an injury, or the intrusion could introduce a new obstacle or enemy into the scene. Whatever form the intrusion takes, it should be something that challenges the player and adds to the overall story.

The reward for accepting a GM Intrusion is usually an XP point, which can be used to improve the character's abilities or gain new skills. This provides an incentive for players to accept the intrusion and adds to the overall progression of the game.

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Using Cyphers to Enhance Gameplay

Another unique aspect of Numenera is the use of Cyphers. These are magical or technological items that provide short-term benefits and add a new layer of strategy to the game. Cyphers are meant to be used quickly and then discarded, adding a sense of urgency to the gameplay.

Cyphers can take many forms, from magical potions to advanced technological gadgets. They can be found throughout the game world and can be used to temporarily boost a character's abilities or solve a puzzle or challenge. These powerful items are interesting as they are always single-use, but are plentiful. Characters can each carry only a small number at any time, this means they are encouraged to use them often and not hoard them. Making for lots of fun shenanigans.

The use of Cyphers adds a new level of strategy to the game. Players must carefully choose when to use their Cyphers, as they only have a limited number available to them. This adds to the overall tension of the game and encourages players to think creatively to overcome obstacles.

Introducing Descriptors, Types, and Foci

Numenera places a greater emphasis on player agency and imagination, making it a simpler and more streamlined system. One of the ways this is accomplished is through the use of Descriptors, Types, and Foci.

Descriptors describe a character's personality, background, or physical traits. Types describe a character's role in the game world, such as a warrior or a diplomat. Foci describe a character's unique abilities or skills.

Together, these concepts provide flexibility and variety in character creation and can be used to create more diverse and interesting characters. Players are encouraged to think creatively when creating their characters, and the system allows for a wide range of character types and abilities.

Setting Difficulty Target Ratings

Numenera uses a difficulty rating system instead of a set DC for each task. The GM determines the difficulty rating of the task, assigning a rating of 1 to 10, to determine the target number that the player must beat on their d20 roll to succeed. The level of difficulty is also used in combat to determine the level of the enemies that the players are facing.

Setting clear and consistent difficulty ratings for tasks and challenges can help players understand the level of risk and reward associated with different actions. This adds to the overall strategy of the game and encourages players to think creatively to overcome challenges.

Using the Effort System

Finally, Numenera features the Effort system, which allows players to spend points from their pool to reduce the difficulty of tasks or challenges. This adds to the overall player agency and allows for more creative problem-solving.

Players can spend points from their pool to reduce the difficulty of a task by one step for each point spent. This can be a powerful tool in the hands of a skilled player, and it encourages players to think creatively about how to use their abilities to overcome challenges. When combined with setting clear difficulty targets, you can allow characters to expend resources to reduce the difficulty target so that they have a significantly larger chance of success, maybe even an automatic success.

Finally, setting clear and consistent difficulty ratings for tasks and challenges can help players understand the level of risk and reward associated with different actions. Using the difficulty rating system, GMs can create a sense of danger and challenge for players without overwhelming them with impossible tasks. This system also allows for more creative problem-solving and encourages players to use their skills uniquely and creatively.

Numenera is a flexible and adaptable system that can be easily integrated into any tabletop game. By using the rules outlined in the video, GMs can create unique and engaging campaigns that encourage creativity, problem-solving, and player agency. Incorporating cyphers, the effort system, GM intrusions, descriptors, types, foci, and difficulty ratings are all effective ways to make Numenera work for any table. With its emphasis on storytelling and player agency, Numenera is a great choice for GMs and players looking for a simpler and more streamlined gaming experience.

Related Article: Worldbuilding: 20 Unique Landmarks for Fantasy Towns

 

Capes and Crooks A 5e Superhero RPG

Capes and Crooks utilizes the core rules for the 5th Edition of the world’s greatest roleplaying game and adds its own unique twist. You will take on the role of a superhero (or a villain if you prefer) and completely customize your character with unique origins, roles, powers, and alter-egos. With a group of friends and a bit of imagination, you will strike out on dangerous missions and terrifying challenges, from stopping bank robbers and handling deadly hostage negotiations to slaying monstrosities created from a mad scientist’s experimentations. You will also have to deal with the realities of a law and order society that doesn’t exactly look kindly on those with powers. This book contains a world setting, character creation rules, equipment, powers, enhancements, magic items/tech, monsters, villains & NPC’s, and a full adventure.

Capes and Crooks takes place in the ultra-modern world of Terra, a place of science, technology, evolution and even ancient lost magic. 25 years ago people around the world found themselves mysteriously imbued with fantastical gifts. Now called deviants, these people take on many roles as they struggle to find their place in this new world. Some wish to use their gifts to help others, some to gain wealth and power, and some to do evil to satisfy their darkness. In a world where what is right, and what is the law often conflicts, how will you choose to use your powers and conceal your identity from those who wish to stop you?

There will always be good and evil; light and dark. There will always be Capes and Crooks!

Get your copy here and make your next 5e tabletop adventure…super!

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Monster: Green Drakoll

The Marsh Troll is a solitary creature that inhabits the murky swamps and bogs of the wilderness. It is a formidable predator, known for its regenerative powers and aggressive nature. The troll is often feared by travelers who venture too close to its territory, as it will attack anything that it views as a threat or potential prey.

Despite its reputation, the Marsh Troll is not entirely mindless. It is capable of forming simple plans and is known to set traps for its prey. The troll has a deep connection to the swamp and its creatures, and it will fiercely protect its home from outsiders.

There are tales of Marsh Trolls being tamed by powerful wizards and used as guardians or weapons. However, these stories are rare and likely exaggerated, as the troll's feral nature makes it difficult to control.

Most people prefer to avoid the swamp entirely when they hear rumors of a Marsh Troll in the area. Those brave enough to hunt the troll often come away with tales of a fearsome opponent, but also valuable trophies such as its claws or fangs.

Despite its fearsome reputation, the Marsh Troll is just another part of the natural world. It serves as an important predator, keeping the swamp's ecosystem in balance and serving as a challenge for adventurers looking to test their skills.

CR 3

Size: Large

Armor Class: 14 (natural armor)

Hit Points: 84 (8d10 + 40)

Speed: 30 ft., swim 30 ft.

STR: 18 (+4)

DEX: 13 (+1)

CON: 20 (+5)

INT: 6 (-2)

WIS: 10 (+0)

CHA: 7 (-2)

Damage Resistance: Cold, Fire, Poison

Damage Immunity: Acid

Senses: darkvision 60 ft., passive Perception 10

Languages: Giant

Actions:

Multiattack: The troll makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 10 (1d12 + 4) piercing damage.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 6 (1d8 + 4) slashing damage.

Regeneration: The troll regains 10 hit points at the start of its turn. If the troll takes fire or radiant damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Amphibious: The troll can breathe air and water.

Swamp Camouflage: The troll has advantage on Dexterity (Stealth) checks made to hide in marshy terrain.

Swamp Frenzy: When the troll is reduced to half of its hit points or fewer, it gains the following action:

Swamp Frenzy: The troll goes into a rage, gaining advantage on all attack rolls and an additional 10 hit points. This effect lasts until the troll is reduced to 0 hit points or the end of the encounter.

Swamp Stride: The troll can move through difficult terrain in swamps without penalty.

Game Master Tip:
Game Master Tip:

One game master tip that is often overlooked is the importance of empathy in creating a fulfilling role-playing experience for your players. As the game master, it's important to not only think about the mechanics of the game and the world you've created but also to put yourself in your players' shoes. Understanding their characters' motivations, fears, and desires can help you create challenges and obstacles that are both difficult and personal, making for a more engaging and meaningful experience for everyone at the table. Additionally, showing empathy towards your players outside of the game by being considerate of their time and boundaries can help create a positive and inclusive environment for everyone to enjoy the game.

As a game master, it's easy to get caught up in creating a complex game world and designing challenging encounters for your players. However, one important aspect of being a successful game master is often overlooked: empathy.

Empathy is the ability to understand and share the feelings of others. In tabletop role-playing games, this means taking the time to understand your players' characters and their motivations. By doing so, you can create challenges and obstacles that are both difficult and personal, making for a more engaging and meaningful experience for everyone at the table.

For example, if one of your players has a character with a fear of spiders, you could incorporate a spider-infested dungeon into your game. This not only adds an extra layer of challenge to the game, but also allows the player to explore their character's fears and motivations in a way that is both immersive and satisfying.

In addition to understanding your players' characters, it's also important to show empathy towards your players outside of the game. This means being considerate of their time and boundaries, and creating a positive and inclusive environment for everyone to enjoy the game.

Some ways to show empathy towards your players include:

Being mindful of everyone's schedules and availability. Don't schedule a game session at a time when someone can't attend, and be understanding if someone needs to step away from the game for personal reasons.

Being flexible with the rules. While rules are important, it's also important to remember that everyone is playing the game to have fun. If a rule is causing frustration or detracting from the experience, be willing to make adjustments or exceptions.

Creating a safe and inclusive environment. This means being respectful of everyone's boundaries and avoiding topics or themes that could be triggering or uncomfortable for some players. It also means actively promoting diversity and inclusivity in your game world and among your players.

By showing empathy towards your players, both in and out of the game, you can create a more fulfilling and enjoyable role-playing experience for everyone involved. So next time you sit down to run a game, take a moment to consider the feelings and motivations of your players. Your game will be all the better for it.


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