How to Deal with Murderhobos in Dungeons and Dragons Forgotten Realms
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How to Punish Murderhobos in Dungeons and Dragons? (in a fair way of course)
Laws of the Land
A while back I wrote about some of the lore of my home game in Forgotten Realms. This time around I want to talk about laws and punishments. How do the lords of Waterdeep view crimes committed in their lands? What would cause an archmage to hunt you down for revenge? And what laws are they enforcing anyway?
In addition to being a wonderfully written Dungeons and Dragons adventure. D&D Waterdeep Dragon Heist book contains a powerful Dungeon Master resource called 'Laws of the Land'. These are rules that fully describe the guidelines for punishments from a simple drawing of weapons, to assault, impersonating a noble, property damage to much larger crimes such as murder, and using magic to influence an official. We found that many of the actions on this list are something that player characters tend to do freely. An essential aspect of any roleplaying game is to ensure consequences for actions taken. For better, or for worse. In this episode, we share our thoughts on each one of these laws and its punishment.
Punishment for a crime can include one or more of the following~ based on the nature of the crime, who or what the crime is committed against, and the criminal record of the convicted:
Death Exile (for a number of years or summers)
Flogging (a set number of strokes)
Hard labor (for a period of days, months, or years depending~ on the seriousness of the crime)
Imprisonment in the dungeons of Castle Waterdeep (for a period of days or months depending on the seriousness of the crime)
Fine (payable to the city; inability to pay the fine leads to imprisonment and/or hard labor)
Damages (payable to the injured party or victim's kin; inability to pay damages leads to imprisonment and/or hard labor)
Edict (forbidding the convicted from doing something; violation of an edict can result in imprisonment, hard labor, and/or a line)
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I. Crimes against Lords, Officials, and Nobles
Assaults or impersonating a Lord: death A
Assaulting or impersonating an official or noble: floggin~ imprisonment up to a tenday, and fine up to 500 gp
Blackmailing an official: Flogging and exile up to 10 years
Bribery or attempted bribery of an official: exile up to 20 years and fine up to double the bribe amount
Murder of a Lord, official, or noble: death
Using magic to influence a Lord or official without consent: imprisonment up to a year, and fine or damages up to 1,000 gp (applies to all categories)
II. Crimes against the City
Arson: Death or hard labor up to 1 year, with fines and /or damages covering the cost of repairs plus 2,000 gp
Brandishing weapons without due cause: imprisonment up to a tenday and/or fine up to 10 gp
Espionage: death or permanent exile
Fencing stolen goods: fine equal to the value of the stolen goods and edict
Forgery of an official document: flogging and exile for 10 summers
Hampering justice: fine up to 200 gp and hard labor up to a tenday
Littering: fine up to 2 gp and edict
Poisoning a city well: death
Theft: flogging followed by imprisonment up to a tenday, hard labor up to a year, or fine equal to the value of the stolen goods
Treason: death
Vandalism: imprisonment up to a tenday plus fine and/or damages covering the cost of repairs plus up to 100 gp
III. Crimes against the Gods
Assaulting a priest or lay worshiper: imprisonment up to a tenday and damages up to 500 SP
Disorderly conduct within a temple: line up to 5 8P and edict).
Public blasphemy against a god or church: edict
Theft of temple goods or offering: imprisonment up to a tenday and damages up to double the cost of the stolen items
Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500 gp
IV. Crimes against Citizens
Assaulting a citizen: imprisonment up to a tenday, flogging~ and damages up to 1,000 gp
Blackmailing or intimidating a citizen: fine or damages up to 500 SP and edict
Burglary: imprisonment up to 3 months and damages equal to the value of the stolen goods plus 500 gp
Damaging property or livestock: damages covering the cost of repairs or replacement plus up to 500 gp
Disturbing the peace: fine up to 25 gp and edict
Murdering a citizen without justification: death or hard labor up to 10 years, and damages up to 1,000 gp paid to the victim’s kin
Murdering a citizen with justification: exile up to 5 years or hard labor up to 3 years or damages up to 1,000 gp paid to the victim's kin
Robbery: hard labor up to l month and damages equal to the value of the stolen goods plus 500 gp
Slavery: flogging and hard labor up to 10 years
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