Class Analysis: Battlerager
Listen to Episode 39: Class Analysis: Battlerager
Crit Academy breaks down the Dungeons and Dragons barbarian battlerager path in the Sword Coast Adventures Guide. Some of our big takeaways of the archetype is that it really does cover all its bases. It's the only class basically use two-weapon fighting while wearing a shield. Its worth noting that since its a strength based attack, it also gets the rage damage bonus. Giving it some great defensive and offensive capabilities. It's ability to gain temporary hit points on top of its resistance makes it very durable front line fighter who can really absorb lots of damage. Check out the episode for a more indepth look at the class and all its features.
Segment 4: Unearthed Tips and Tricks! (We give you creative content for your next adventure)
Character Concept: Comes from Listener Troy: Necrocleric
This Slightly unhinged character character doesn’t see the difference between healing living and giving life to the dead. They often see bad people as a waste of life energy, so he/she is happy to drain it and puts it to good use. To the Necrocleric, dead bodies are just empty meat vessels that have no value and serve no purpose, until they are infused with energy and given commands.
Monster Variant: Expeditious Chief
Origin: Bugbear Chief
Features: Mobile Feat
+10 ft to speed
While using Dash Action, difficult terrain doesn’t cost extra movement
When making a melee attack against a creature, you don’t provoke OP attacks from that target fro the rest of the turn, regardless if you hit.
Great combo with Brute( extra weapon die dmg on hit and multiattack. Spread the love.
Encounter: A seemingly obvious betrayal(inspired by Gabe’s Ooze)
A small contingent of soldiers have had the seeming spell cast upon them. The spell changes their appearance to that of another faction, maybe an ally of the victim. This is used to creates tension between allies or could be used to cause an all out war between two factions about to make peace
Magic Item: Gauntlet of the Iron Fist
Attunement:
1d4 charges recovered at dawn.
These golden gauntlets are adorned with an image of a dragon surrounded by enemies and letting out an intimidating roar.
When you make an unarmed attack while wearing these gauntlets you can expend one charge and use your bonus action, the gauntlet glows with a blinding golden light and you cast Thunder wave at its lowest level with a DC of 13.
Dungeon Master Tip: Give unconscious characters love
Generally all they get is a death save then their turn is over. Give brief description of what their character is experiencing during loss of consciousness, a nightmare, or living their dream goal or seeing a loved one who has passed.
Take this opportunity to have the characters experience a revelation
Player Tip: Don’t be a Dick!
Show your DM some appreciation
Thank them after every session
Applaud their efforts when doing voices
Buy them a beer/soda to start the session with.
Write them a note when they do something that you can tell took extra work
If you have any feedback, unearthed tips and tricks or topics you would like us to discuss, please send them to us. You can email them to us at critacademy@gmail.com or find us on twitter and facebook @critacademy.
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